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Mass Effect 2 Collector's Edition | 
| From: Electronic Arts Category: Video Games
List Price: $39.99 Buy New: $33.90 as of 9/4/2010 20:19 EDT details You Save: $6.09 (15%)
New (11) Used (7) from $22.99
Seller: GoGamer Rating: 63 reviews Sales Rank: 1951
Format: DVD-ROM Platforms: Windows Vista, Windows XP Genre: role_playing_games ESRB: Mature Media: DVD-ROM Edition: Collector Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Operating System: Windows Vista Shipping Weight (lbs): 1.2 Dimensions (in): 7.4 x 5.4 x 1.2
MPN: 16881 Model: 16881 UPC: 014633168815 EAN: 0014633168815 ASIN: B002VL6GAO
Release Date: January 26, 2010 Availability: Usually ships in 1-2 business days
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| Features:
| • | New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or cripple and disable enemy troops. | | • | Collector's Edition items including: Mass Effect 2, art book, Mass Effect Redemption #1 comic book, exclusive in-game weapon and armor, behind-the-scenes and making-of DVD and Cerberus Network card granting access to bonus content. | | • | Improved NPC conversation system where Commander Shepard can take matters into your own hands by interrupting or using force to get the answer required. | | • | Integration with the original Mass Effect game allows players to import saved files and continue play with those files in Mass Effect 2. | | • | Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds. |
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Product Description Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new danger has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced. To even attempt this perilous mission, Shepard must assemble the galaxy's most elite team and command the most powerful ship ever built. Even then, doubters say it would be suicide. Commander Shepard intends to prove them wrong.
An space-based action RPG like its predecessor, game play in Mass Effect 2 revolves around your particular version of Commander Shepard and continuing development of this character as the game proceeds. As the game opens a variety of character classes are made available to you, with talents, both exclusive and general, associated with each. With experience these talents are leveled up, resulting in the unlocking of related abilities and/or entirely new talents. You have the ability to customize Commander Shepard in a number of ways including physical appearance, gender, and certain aspects of his personal history, with the rub being that these choices can influence things like available missions, dialogue choices with non-player characters (NPCs), and character background.
Accompanying this main character are a number of preset supporting characters that you can direct and develop relationships with, which again, will alter the outcome of the story. All the characters from the original game make an appearance in Mass Effect 2, but the immediate characters surrounding Commander Shepard are new. Additional new features that you can expect to experience include new alien races; a more realistic damage system; a new heavy weapons system allowing for maximum damage; a regenerative health system; a dramati
Amazon.com Product Description
Mass Effect 2 is the sequel to BioWare's hit space-based role-playing game (RPG), Mass Effect. A single player adventure, Mass Effect 2 allows players to continue the adventures of the fully customizable series hero, Commander Shepard, as you take on a whole new adventure and cast of supporting characters. Features new to this latest release in the franchise include the ability to import game save files from the original Mass Effect game to continue the adventure in an unbroken fashion, a new damage system, a more flexible dialogue game mechanic and more. Extending players play experience even further, the Mass Effect 2 Collector's Edition contain additional digital and physical content including art and comic books, in-game items and more. See the full list of included content below. Story Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new danger has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced. To even attempt this perilous mission, Shepard must assemble the galaxy’s most elite team and command the most powerful ship ever built. Even then, doubters say it would be suicide. Commander Shepard intends to prove them wrong.  The return of Commander Shepard. View larger. |  A new cast of characters. View larger. |  Along with familiar faces from the past. View larger. |  New damage and dialogue systems. View larger. |  Collector's Edition bonus items. View larger. |  Integration with original game. View larger. | Gameplay An space-based action RPG like its predecessor, gameplay in Mass Effect 2 revolves around the player's particular version of Commander Shepard and continuing development of this character as the game proceeds. As the game opens a variety of character classes are made available to the player, with talents, both exclusive and general, associated with each. With experience these talents are leveled up, resulting in the unlocking of related abilities and/or entirely new talents. The player has the ability to customize their Commander Shepard in a number of ways including physical appearance, gender, and certain aspects of their personal history, with the rub being that these choices can influence things like available missions, dialogue choices with non-player characters (NPCs), and character background. Accompanying this main character are a number of preset supporting characters that the player can direct and develop relationships with, which again, will alter the outcome of the story. All the characters from the original game make an appearance in Mass Effect 2, but the immediate characters surrounding Commander Shepard are new. Additional new features that players can expect to experience include new alien races; a more realistic damage system; a new heavy weapons system allowing for maximum damage; a regenerative health system; a dramatic increase in the number of character animations available to Shepard; and updates to the dialogue mechanic used when conversing with NPCs. Integration with the Original Mass Effect Mass Effect 2 allows players of the original Mass Effect game to import save games to continue the story of their own Commander Shepard. In doing this, the decisions that were made in the first game will affect the events of the second game. In addition, characters from the first game will return, as long as they were not killed off by the player in the first game. On the other hand, new players coming to the series for the first time in Mass Effect 2 will start a brand-new character, discover the events of the previous games as they progress and embark on a thrilling stand-alone adventure that does not require the previous game for play. Key Features - Futuristic Weapons - Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds.
- Elite Specialists - Recruit up to a dozen of the galaxy's most dangerous operatives to help you in your mission. Train and equip your team to survive insurmountable odds.
- Explore the Galaxy - Scan planets to uncover unique secret missions in the Mass Effect universe.
- Integration with Original Mass Effect - Players of the first Mass Effect can import save games to continue the story of their own Commander Shepard. New players will find a thrilling stand-alone adventure awaits them, a polished and action packed journey that surpasses the first game in nearly every possible way.
- Intense Third-Person Combat - Increased intensity with precision shooter controls to let you control the action and overcome insurmountable odds.
- New Damage System - New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or crippling and disabling enemy troops.
- Character Customization - Choose a player class, customize your appearance, and tailor your own abilities and strengths. As you progress, so do Shepard’s abilities.
- Improved Dialogue Mechanic - Improved NPC conversation system where Commander Shepard can take matters into your own hands – interrupting or using force to get the answer required.
| | Mass Effect 2 Collector's Edition for PC Includes: - Mass Effect 2 software
- 48-page hardcover art book
- Limited edition Mass Effect Redemption #1 comic book
- Exclusive in-game Collectors’ Edition weapon and armor
- Bonus DVD with behind-the-scenes and making-of videos
- Limited edition Cerberus Network card granting access to bonus content
| System Requirements: | Minimum Specifications: | Recommended Specifications: | | OS: | Windows XP or Vista. | | Processor: | 2.4+ GHz Intel or 2.0+ GHz AMD | 2.6+ GHz Intel or 2.4+ GHZ AMD | | RAM: | 1GB+ (XP), 2GB+ (Vista) | 2GB+ | | Disc Drive: | 8x DVD-ROM drive or better | | Hard Drive: | 12GB or more | | Video Card: | NVIDIA GeForce 6 series (6800GT or better), ATI 1300XT or better (X1550, X1600 Pro and HD2400 are below minimum system requirements) | NVIDIA GeForce 7900 GTX or higher. ATI X1800 XL series or higher | | Sound Card: | DirectX 9.0c compatible sound card and drivers – 5.1 sound card recommended | | Input Device: | Mouse and keyboard | | |
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Showing reviews 1-5 of 63
A pinnacle of the Genre and Video Games in general.... January 27, 2010 Andrey Dravinski (Los Angeles California) 18 out of 20 found this review helpful
I generally tend to avoid waxing poetical on reviewing video games as I often have a tendency to let my blubbering enthusiasm cloud what I'm trying to get across when writing a review.
That being said however, I can safely say that Mass Effect 2 has quite possibly one of the best, if not best production value and polish of any game I have played within the last 10 years. Everything from graphics, sound and voice acting, all the way down to the actual writing and little tidbits that flesh out all sections of the world show that Bioware was exceedingly thoughtful and fairly meticulous with developing a futuristic world upon which we strap on the boots of everyone's favorite Space Marine: Commander Shepard.
Firstly, a bit of intro to the story, without going into Spoilers:
The game picks up 2 years after the first game finishes. The Citadel is recovering from the massive attack that it suffered by Saren at the end of the game. The Citadel Council, in an effort to quell mounting rumours about the Reaper threat, officially claim that the attack was only the work of the Geth and a Rogue Spectre. Meanwhile several Human colonies and outposts just start vanishing altogether. The send Shepard to investigate what they believe is Geth involvement behind the attacks, when something goes horribly, horribly wrong...
Story:
Fantastic on all fronts, particularly if you take advantage of the Mass Effect 1 character import feature. You can definitely see how Bioware took great pains to take many of the choices, even the not-so-obvious ones, and transfer them to the new game. Choices you made in the first game can show up here! Everything from your Love interest, to how you talked down (or talked down to) Conrad Verner, can transfer over and creates a wonderfully rich experience that really shows the results of your actions from the first game. Writing is also top-notch, the writers definitely take a darker tone here with this installment, creating a much more harrowing and "desperate" situation for Commander Shepard and his crew. Each of your crewmates are very well fleshed out and you should definitely take the time to do their story quests to really get to know them better, you'll definitely appreciate it more later in the game. :)
Controls:
Controls have been tweaked a bit, particularly with regards to squad commands and some combat interaction. Overall controls have definitely been tightened up, but there are a few niggles. Namely, you can't toggle crouch anymore, no idea why that necessitated a change (Game is not balanced for lean a la IW Modern Warfare 2?) but you can only crouch if you're taking cover "sticky-style" like the gears of war series. Sprinting also feels a bit more stiff and robotic, but otherwise that is my only real complaint with the combat system. The Tactical Command Screen (Think Pause from Dragon Age Origins) returns and is nicely laid out at the bottom of the screen. Multiple menus collapse within one another, and they really make efficient use of screen real estate. The UI definite got a major design boost here, going for a "less is more" approach that works quite well.
Combat:
Ah yesh, my favorite part. Everything across the board got a nice graphical facelift and many abilities were streamlined and a definite "beefier" feel pervades the majority of the abilities and weapons. The inclusion of the "heavy weapons" systems also adds a nice degree of combat fun that I felt was sorely lacking from the first game (Honestly, the logistics of taking down a Geth Armature with an assualt rifle? No thanks...) Everything, even the pistols and the SMGs feel like the do a great deal of damage thanks to the new flash and sound effects they emit. Enemies also now react with targeted damage, so a headshot will actually mean something now (even on a Krogan! Le Gasp!) and they'll actually react to different hits in different ways. Tactically, the game has also gotten more complex.
Gone are the days where you could spam singularity and Lift and casually full auto your assault rifle or pistol into the air like some perverted pigeon shoot. If an enemy is shielded, you can't use Biotics on it(!), if an enemy is heavily armored, you've got to wear down the armor before you can do special attacks on it(!). This definitely makes each fight more intense
They did bring one change that sort of retcons the lore a bit regarding the weapons from Mass Effect 1. This or course, has to do with the introduction of "Thermal Clips". These are basically ejectable heatsinks that do away with the old "Overheat" mechanism that the first game used, and in doing so, does away with the whole "infinite" ammo thing as well. Now you have to police thermal clips from downed enemies or around the levels; if you don't have enough thermal clips, you can't fire, even if you have ammo. Thankfully they are fairly plentiful to make it not an issue.
Update(02/03/10) - Having now beat the game already and I've had time to really digest the game fully, I've come to the conclusion that the thermal sink system could have been handled a bit better with regards to certain firefights.
There are several times where, playing as a class that isn't a soldier, I've run out of ammo with one weapon and have been forced to switch to another less effective weapon simply because I could not police enough heatsinks from the downed enemies (I'd say on average 1/3 enemies actually drop thermal clips), or, there'd simply be more enemies than I had bullets period. (This is particularly apparant with classes that are heavily geared towards using sniper rifles. Most of the sniper rifles only have 10-13 bullets to shoot, and in many encounters, you're fighting against waves and waves of enemies that frequently exceed that amount).
All in all, I'd wish the thermal clips were a bit more plentiful, or give us the opportunity to say, "take the risk" and keep firing the gun without heatsinks and have it have an increasing chance to overheat and go "boom" on us if we're really desperate. Small potatoes all in all, but it definitely came up enough times to warrant a mention.
Atmosphere, Extra Bits, and Fish! Oh My!
Bioware definitely made a concerted effort to really flesh out the world and worlds you travel in. The sidequest planets that were so dull in the first now have also received a complete overhaul and now contain detailed and engaging missions of varying lengths. Many tie back into the central storyline, so taking the time to do them is worth your while.
Update (2/3/10) - I have to say they really did a fantastic job fleshing out the worlds where you traipse about in, however they still feel a bit....compartmentalized...I suppose. For example, The wide open expanse of the Citadel for the first game is replaced with just a few shop districts and the human embassy and...that's it...while it did kind of add to the tedium in some parts during the first game, being able to run around and explore was a nice feature that I feel is a bit missing in this iteration of the series.
You can now customize your default armor with new colors/designs and even upgrade it too! They definitely did away with the old inventory and weapons system in almost its entirety. Now it focuses more on finding a few new models of weapons and gear and doing upgrades directly to the armor system itself.
You can upgrade specific sections of the armor similar to how many fantasy RPGS operate so this is definitely a welcome change here. Ammo upgrades that once were coming out of my ears late game in ME1, have more or less been relegated to skill upgrades rather than items and can be swapped in the Tactical Command screen with but a mouseclick.
Update(2/3/10) - This perhaps I am most torn on my feelings regarding these changes. On one hand, I really did hate the inventory system from the first game. Once you got spectre gear, everything else was literally vendor trash aside from a few omni tools, amps, and ammo mods. After each mission, I'd literally have to spend 10-20 minutes digging through my inventory omni-gelling/vendoring each item one at a time to clear things out.
Now however, there literally is NO inventory system to speak of. You get about 2-3 weapons in each category (heavies I've gotten up to 7), and "items" are more resigned to purchaseable upgrades, for your weapons "systems", the ships "systems", and your armor "systems" (though admittedly, there are a few scattered armor plates you can purchase from shops, far less than I would have liked.) I guess it's going from one extreme of having a cumbersome bloated inventory system to other that extreme of having virtually none at all is what makes it so jarring, I would have preferred a bit more variety in the weapons and more weapon stats to appeal to the tech junkie in me.
Other small things like taking care of your own fishtank in your private quarters (for the truly OCD at heart heh), to tracking how your teammates feel about you all contribute to creating a truly immersive experience that Bioware should be commended for.
Collector's Edition Goodies
So yeah, the collector edition, is it worth the extra 10 clams?
Overall I'd say yes. You get an extra special armor and gun, the making of DVD, a nice little artbook (don't open it for the love of god until you get much later into the game, it's spoilertastic), and the Dark Horse Comic that was released about Liara T'soni Part 1. Overall the items themselves are kinda meh, but for only [...] bucks more I consider it a good deal.
So! for the TL:DR folks at home, here's a summary:
Pros:
-Exceptionally Written, Bioware has raised the bar as far as what an engaging sci-fi storyline should be.
-Well developed characters. You actually WANT to find out more about them, rather than just doing it for another shiney...
-Stunning graphics. Considering they're using the exact same engine as the first, the improvents are quite impressive.
-Very smooth and streamlined inventory management and armor/weapon customization
-Deep engaging game, you'll easily get 30+ hours out of this game, especially on your first playthrough
-I love the connections they made between this game and the first. The character Import feature should be featured on any sequel typed RPG released in the future, it makes your world so much more convincing and enjoyable.
Cons:
-Collector's Edition is a bit meh in content. Yeah it's only [...] bucks more, but I was hoping I could get the soundtrack or some extra out-of-game item rather than more DLC, but that's just small potatoes in my book.
-Movement and combat interaction is a bit clunkier than the first mainly due to combining and streamlining several abilities. This is probably more a case of me trying to get used to the system after playing Mass Effect 1 so recently.
-DLC management, especially for launch was pretty haphazard. There were so many different codes and several of them didn't work for several hours (Cerberus Card, I'm looking at YOU).
Once again, a spectacular game in nearly every respect. Aside from tiny little niggling complaints, this is Video Game Perfection right here.
Update (2/3/10) - Once again, in spite of all the additional niggles I found issue with in playing the game to it's conclusion, I still think it's a masterpiece in nearly every respect. The tension the game exudes on you, particularly when you get closer to the final mission is something that I haven't had in a long time (even F.E.A.R didn't have this much overall tension just more of the BOO! shock value in it). Bioware should be commended for a quality product that they have put out, and I can't wait for Mass Effect 3.
A must get title! January 31, 2010 Carfax (USA) 4 out of 4 found this review helpful
Although I bought the game from Gamestop rather than Amazon because I wanted the Terminus armor/Black Storm gun, I felt compelled to write a review on Amazon, as I usually do my online shopping here.
This game is absolutely incredible! The story sucks you in like a black hole, and hours can pass by without you noticing it!
The gameplay in ME2 is FAR superior to the original game, with a greater emphasis on real time combat, but without sacrificing the great story elements that made the original a classic.
Graphics are noticeably improved as well, with more detailed textures and better lighting and shadow effects.
The only complaints I have are minor, such as not being able to toggle your helmet, and the game not having AA as an option..
Overall though, this game is absolutely incredible and I highly recommend it..
The Fate of the Galaxy Depends on You... February 10, 2010 D. Blizzard (New York City, NY, USA) 6 out of 7 found this review helpful
Mass Effect 2 (ME2) takes place roughly two years following the original. Fans of the first Mass Effect (ME1) enjoyed the game because the combat was faster than a standard RPG and the story was very deep. Mass Effect 2 continues this, but goes deeper into the shooter genre than the first.
Differences ME1 and ME2: There are several differences between the two games. Experience points in ME2 work a little differently than in the first game. In ME2, you are not awarded points through taking out enemies or cracking codes. Instead, you get them at the end of every mission, this means the developers choose when you get to level up and how often. So, if you have a choice between running into combat and sneaking around, there is no real benefit, in terms of experience, with either option. Skill points are also different. In the original Mass Effect, each character has several skills they can level up all the way to ten. The higher the level, the more effective the skill. In ME2, there are only four or so skills each with four different levels. There is also greater differentiation between the various classes, so the skills can be vastly different. There is also an ammo system in ME2. In ME1, as you discharged your weapons, they would heat up requiring a cooldown period to avoid overheating. In this game, there are thermal clips which are used in every weapon with the exception of heavy weapons which use power cells. The clips are universal, but the number each weapon has varies. The sniper rifle has maybe ten, whereas a submachine gun has 700. As you pick up clips after battle, they are added to all weapons. So, if you pick one up, it adds ammo to all guns. The inventory system is also completely gone. This means you cannot heal using items during combat and the armor you choose is based largely on appearance since there are about six or so pieces and none increase your stats that much. You gain more substantial stat increases through research, purchasing schematics, or scanning items while on a mission. Also, most planet-side quests from the original game are gone as are their generic maps. In its place are N7 missions that occur in unique locations on various planets. Paragon and renegade choices still remain, but there are interrupts based on these that you can trigger during a conversation. For instance, if an NPC you are talking to is injured, you press a button at the right time to heal him while you are talking. Or, if you come across a long-winded enemy, you an shoot a gas pipe in front of them, which is a renegade action, to get rid of them and start combat.
Story: Mass Effect 2 takes place directly following the original game. If you played the first game, your saved game is imported into this one. Depending on your level from the first, you may start with some bonuses and actions you took in the first game carry over. If you don't remember what you did in the first game, any time an event based on actions in ME1 occurs, you are reminded of what you did. This leads to some interesting story events and will, obviously, alter how many events in the game play out. Bioware is known for its in-depth storytelling and ME2 is no exception. This is a highly cinematic game, more so than the first, and the story is largely non-linear once you get past the initial first few missions. The individual squad mates also have their own stories to add more depth to the characters. Doing these specific missions will affect gameplay in more ways than one.
Gameplay: This game follows the hybrid RPG/shooter dynamic the first game had. People who played the original game and thought the RPG mechanic was weak may be disappointed with ME2 as it slants more towards the shooter genre than RPG. The characters go from area to area, taking cover behind conveniently placed boxes and pillars. You then try and wipe out the enemy with all your skills and weapons. You control Shepard the entire time, directing him in and out of combat. However, you do not have any control over the squad members aside from ordering them where to go or overriding the AI and manually choosing which skills or weapons they can use. You also don't control their armor, they play the entire game with what they have. As mentioned earlier, you perform research projects to unlock upgrades, these include weapon, armor, Normandy, and prototype upgrades. The majority of shield and health increases come from these projects as few skills substantially increase them passively and armor is largely pointless. The other upgrades are vital as well. The Normandy upgrades aren't apparent, except those related to fuel, surgery, and probes, but have a major impact during the final mission. The story is broken up into major primary missions (dossiers) and secondary missions (N7 and minor quests). You must complete all of these missions to level up and have an easier time beating the game. Expect to change your play style in ME2 from ME1. In combat, tactics you used in the first game may not work in this game. For instance, in the first game, I got every piece of armor I could and equipped anything that could increase my shields, I also increased skills that raised my shields before going for any others. This meant my shields rarely went down and I could use my sniper rifle wihout worrying about them collapsing before I got off a shot. As such, my squad mates provided cover fire while I took enemies out and I rarely had to use my normal rifle. In this game, armor is largely cosmetic and few skills, which I didn't have, increase shields passively. This means I usually got gunned down before I could get off more than one shot from a sniper rifle. I opted for a submachine gun and relied on the incinerate skill far more frequently, especially when I got it to level four and used blast incinerate.
Technical: Mass Effect 2 uses the Unreal Engine 3.5 and looks good, better than the original Mass Effect. However, the game does not have anti aliasing controls built in as of this review. This means the game will be filled with jagged edges which stand out in a game known for its clean lines and futuristic environments. The only way to enable this is through your graphics card drivers directly. Also, there are graphical bugs like popping and flickering textures and the camera focus. If you are able to get anti aliasing turned on and raise the graphical settings as high as they can go, ME2 is very beautiful. The game does have some other minor bugs but all are not showstoppers. Like Dragon Age: Origins, this game interfaces with the Bioware Social website and uploads data from time to time. However, that site is also filled with bugs and other technical issues so none of it is viewable. For now, any achivements you earn are only viewed by you though the game. The game has a disc checker for DRM but you also connect to the Cerberus Network using a key found within the game. This key can only be used once and if you sell your game, know that the purchaser will need to spend $15 or so to get it. The Cerberus Network allows for news and DLC, which Bioware says is on its way.
Misc.: This game is more of a shooter than an RPG, but this may not be much of a bad thing. The shooter aspect makes the game even more fun, with the "go here and collect this" RPG filler removed. This, to some, can be a negative. Most RPG's have a large amount of fine tuning one can do with the characters and the world. Bioware sacrificed many of those actions in favor of a more streamlined approach. There is still the tedious nature of planet scanning. In order to do research, you much collect resourses found on planets. The problem with this is there are well over 100 planets in the game, each rendered beautifully, filled with resources. In fact, you can get so many resources, that you will have far more than what you can spend them on. Any planet can be mined, which sort of breaks the whole scanning process. Most of the resources you gather are divided into four elements, three of which are heavy. You can find these on even Jovian planets, colonized worlds, and planets bought by mining companies. None of those worlds should be minable, gas giants may have metals but not in large quantities and they are often deep within a planet, colonies don't want a ship from a super-secret organization known for cruelty and ruthlessness firing probes at the planet, and mining companies don't want others leeching off them. This means mining should be limited to non-gas worlds unsuitable for large-scale mining or colonization. Once you get enough materials for all the projects, you can essentially ignore the mining mini game. Overall, I had a blast with Mass Effect 2. It's darker than the original and many of the RPG elements I enjoyed, like the level-up mechanic, are gone, but the game still shines like the first Mass Effect and can better appeal to a wide audience. For me, it was 40 hours well spent.
Mass Effect 2: The Apex of Gaming January 31, 2010 Cory C. (AZ USA) 3 out of 3 found this review helpful
If you are thinking about purchasing this game I absolutely recommend it! Don't even think twice, you will NOT regret it! The story is beyond amazing (and even more so if you played the first installment of the series since you can import your Mass Effect 1 character and almost all of the choices you made in the first game carry over!!), the game play is epic and the graphics are beyond description. This game is perfect. I purchased the collectors edition and what was included in the package is worth the price. The game comes in a beautifully designed tin case and you get a bunch of nice goodies!
This game is a must own for any PC gamer!
A Very Great Game- Even if you are new to Mass Effect February 17, 2010 J. Belmont (Lincoln, NE USA) 3 out of 3 found this review helpful
Mass Effect 2 is one of the best games I have ever played! First, this is a great game in general, but especially for anyone who is a fan of RPG's, SciFi, or shooter games. This game uses an over the shoulder, 3rd person aiming style similar to the Uncharted games for Playstation or Gears of War for XBox. Besides using guns, each character is also able to use various special powers that give them a more unique fighting and support style.
About the game: I am new to the Mass Effect universe with this game, yet I felt right at home in Mass Effect 2, picking up knowledge of the past game and characters through dialogue. The story for this game is interesting with Shephard building an expert team to take on the Collectors- a race of advanced aliens that is, for some unknown reason, kidnapping whole human colonies. Along the way, there are numerous side quests and loyalty quests that develop the story and give the player more information about the characters and makes you feel as if there really is stuff going on in the galaxy besides the main quest.
As for game play, the controls are not difficult to master and allow for a limited or advanced amount of tactical control of your team. I tend to let my two NPC allies act on their own and they are very effective at performing manuevers that allow me to fight effectively still. There is still the ability to control more advanced techniques for others who like to be more involved.
Otherwise, the graphics are among the best I have seen, with the cinematics about the same as the actual game play. The characters and story are unique and interesting with complex lives and back stories. The technology and scientific concepts are very interesting. The music is good in my opinion. Finally, the reason that I think I give this game such a high rating is that everywhere in this game are interesting little events and people that are funny or interesting or beautiful artistically that only enhance the enjoyability of this game. They make it seem as if there really is life outside that of the main character. Also, they show the great attention to detail that the developers of this game put into every aspect of this game.
This game is one of the best and most fun games I have ever played and is definitely a must have game.
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